My name is Ditto, I wear many hats- I’m an artist. I’m a painter and a musician. I’m an artisan, I run a house painting company. I’m a mom. And I’m an inventor. My invention was given to me, I wasn’t looking for it.
CanCan is more than a game for me, it’s been an artistic attempt to describe the world, how it looks, and what is the world saying to us at any given moment ? I believe that there is an intention of communication and communion in every molecule of the universe. When a tree spreads its lacy branches to the sky, it is talking to the sky, and it’s showing us how we might express ourselves.
I invented CanCan because I wanted to make the tools of the artist available to everyone. I wanted to make an experience that puts you in the flow that artists live in when they’re creating.
CanCan is a game of color and creation, and communication and community.
This comes from my own wish to connect. It seems that my life has been about learning to reach out like a tree, remembering that the point of contact is so very delicate and respectful.
CanCan is a teaching tool. Children playing CanCan will experience a game of linking, of fusion, of connecting, and flow. It feels good! When I’m restless and having difficulty focusing, I play a round of CanCan, and find that the soft focus of matching color to color, building a weave, creating a web of color and shape, is a meditation that creates a peaceful space around me and shifts my energy. It’s a positive action, it’s the flow of the artist.
CanCan had to be a game, because there is no static way to represent the constantly shifting and changing nature of things, the dance of things coming together and going apart.